I was one of a handful of videogame journalists invited to a 2K Sports' Major League Baseball 2K8 conference call that ended a few minutes ago with producer Ben Brinkman and others. Despite some static (the person who didn't mute did eventually jump off the call, but then the static came back) and technical issues with the conference call (not on my end), I was able to record the full presentation on my Windows Mobile cell phone. UPDATE: Or at least I thought - the phone recorded the whole thing but only as silence, so that's not a good future option obviously. I'll have to use an alternative recording method in the future. I would have uploaded the entire conference call exclusively for the benefit of Armchair Arcade members if it had worked. Even if you're not a fan of baseball or videogame baseball, it would have still been interesting to hear some of the behind-the-scenes stuff (if the recording is made available to me, I'll upload it and make it available).
LAST UPDATE: 20pGaming.com has made the audio available, here: http://2opgaming.com/2008/02/22/mlb2k8-conference-call-full-audio/
As a long time videogame baseball fan, I'm on record in regards to modern interpretations as being a fan of Sony's "MLB The Show" series (PS2, PSP, PS3) since the demise of 3DO's "High Heat Baseball" series after the 2004 edition (my favorite being the Xbox version). I actually liked EA's first version of "MVP Baseball" (Xbox, PS2, etc.), but it never really evolved properly to my liking from there. 2K Sport's "Major League Baseball 2K" series has had some interesting elements, but they never quite came together in my opinion to form a cohesive and fun videogame baseball experience (and its audio-visual presentation was comparatively lacking). Based on the data already released and this conference call, it looks like 2K Sports'"Major League Baseball 2K8" is on a very, very promising track to being a top game, finally, if not THE top game. I should be receiving a review copy of the game very soon (Xbox 360 version was my first choice for the achievements, though it's available for several other platforms including Wii and PS3) and I'll see first hand how it ultimately plays, which is really 95% of what matters.
We were invited to submit three to five questions ahead of time. It seems a lot of questions were focused on technical aspects, though mine, as I always attempt, were more focused on other areas that don't typically get asked...